Tactical Action Turn-Based Mech game “DUAL GEAR” Revealed a “Mech Customization Video” and deploy Close-Alpha build for permission tester!
Genre: Turn Based Strategy, Tactical Action, Mech, Robot
Platform: STEAM (Windows, Mac), PS4, XBOXONE
Developer: Orbital Speed Studio Co., Ltd.
Estimated Release Date: April 2017
Bangkok/ Thailand September 30th, 2016
Spiritual Successor Japanese Mecha style game “DUAL GEAR” released Close-Alpha Video of the Mech Customization. Its features freely customize option including Machine setting, equipping weapons, Color adjustment. That is all accessible in the Alpha test released for the supporters who have got the permission to access.
After reached 50% a fund from the first IndieGoGo on March earlier this year (2016). Dual Gear is still in development and has been focusing on developing key features, customization, and hangar mode. Especially customization system. The game allowed a player to build the unit with 5 part structures (Main Camera, Cockpit, Arms, Legs, and Thrusters Pack). In the latest Close-Alpha build have 26 parts and six standard weapons available. The player can obtain them during the gameplay. The status of Pilot and Machine are now functioning in the current version. Each of the part specs will be affecting the Mech setup. Depending on the player choices, they could build a fast and agile unit or steady but losing evasion ability.
The current Close-Alpha version (0.86) is not only about customization and Hangar mode. New playable skirmish missions also added into the game. A player can play and collect a new item called "Paper Device" in these two missions. This item's a decode-able item into a weapon or mech part in the Hangar mode. Player can be select the skirmish option in the mission deployment from the customization menu. Let see new videos about Mech Customization and Skirmish Mission gameplay!
Dual Gear deployed the Close-Alpha version on the 15th of September for the backers that got the Alpha/Beta Access reward and having a STEAM account. Also, the developer just opens a feedback forum on the official website to receive all, ideas or issues report from any player who’s got permission to access. The game also opens the second Indiegogo's campaign for anyone who missed the chance from first one. The campaign has already passed the first initial goal (5K) on Saturday (24th September)
Get an Alpha/Beta Access on IndieGoGo campaign here.
What’s new in Close-Alpha 0.86
-Keyboard and Joystick mapping updated.
-Item Manager and Decoder items added.
-Customization Mode added.
-Pre-Skill System added.
-Dual Point and Pilot Status added.
-Algorithm changed for damage system.
-New Parts added
-Skirmish mode and new vehicle enemies added
About the game
Dual Gear is a turn based strategy game combination with action gameplay inspired from classical japanese mech TBS games . Player can command the units with turn based system from the third person action perspective ,develop a pilot, customize their own mechs squad to finish the mission and find the secret parts, weapons and story.
The game is powered by Unreal Engine 4 and still in development. Estimated release date during the Q1 of 2017.
Download a new screenshots
Download all press materials
See a new video
5 minutes video, “How Customization Mode works”
15 minutes video, “Skirmish mission game play”
IndieGoGo Campaign Page
DUAL GEAR press and info fact sheet page.
Visit a STEAM Store Page
About the Orbital Speed studio
Orbital Speed Studio is a small independent game studio in Bangkok, Thailand founded in 2014. The team member consisted of developers who have worked on interesting projects including Aeternoblade and Deadly Premonition The director's cut. The DUAL GEAR is the first original project from the studio. They created the game with the love for Japanese Mecha.
Pongpat Pongsakorntorn (Art Director and Project Leader)
Mobile +66866448792 Thailand